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This week, we will start with video games impact on learning and the Emmy-winning anime series about future:

Can the humanity solve its major issues (environment, misinformation)? How does art, tech, web3 and community relate to this?

Solarpunk and other future narratives search for answers to these questions while provoking our imagination. The change often starts with art, then moves into science and finally to our daily lives, right?

As an example, you will find “Nemo’s Garden“, the world’s first underwater greenhouse on this issue. And the name (and ideas) comes from a Jules Verne’s novel, “Twenty Thousand Leagues Under the Seas.”

Let’s dive in.

Altcurricular no.6

The researchers from Karolinska University (Sweden) found that video games have “positive” effects on cognitive development. Their 2-year study worked with 5 thousand children aged between 9-10 in the US. There are a few limitations: They used IQ test but IQ is a questionable measurement. The study covers one country and they did not differentiate the video games. But study shows that environmental factors can change cognitive abilities. This is a good reason to look and explore games, VR and other technologies.

Video games can boost cognitive performance
Video games can boost cognitive performance. Img: Pexels.com

Love Death and Robots came with its 3rd season this week. This short-animated series tells stories about the far future, robots, space and other imaginary realms. Often, sci-fi and fantasy can ask and say what can not be explicitly asked or said. Love, Death and Robots’ stories are no different. Each episode has a unique animation style and a different story. My favorite is 6-minute stop motion saga: “Night of the mini dead”. It reminds me how small a needle tip the earth is in the vast universe.

Irony Ironic GIFfrom Irony GIFs


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